![]() ![]() ![]() Sound 5 Device: High Definition Audio Device Sound 4 Device: High Definition Audio Device Sound 3 Device: High Definition Audio Device Sound 1 Device: High Definition Audio Device I don't have the issue on my main Desktop, which is much beefier.ġ9:35:44:196 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.2 (19:35:45:268 | RL | INFO | +1077 | Main - System Specs: The games I used to test were Zelda A Link to the Past (run throught RomVault with the HyperSpin SNES dat) and Fire Emblem Path of Radiance.Īgain my arcade PC is not that great in the first place its a Core 2 Duo at 1.86Ghz with 6 Gigs of Ram. I did also check with Dolphin and I am getting a slow down with it as well, but its not as extreme. So for now I will be turning Bezels off which is a shame because I really like the way they look. It is still running slow 21.6fps with v-sync off, and 19.2fps with v-sync on. It is almost completely up to date with windows update silverlight and skype are hidden updates and so not installed. All it currently has installed on it is notepad++, 7z, directx9c, and security essentials. I already had windows set to performance (it looks like win 9x) when I started this thread, so Aero was off. Just use the last 5 digits.Ok so it took me a few days to get this done. You can look in Hakchi for the game ID, right above the name of the game. This will not delete your savestates - since the only thing that gets added to the CLVS is the cartridge save, that's also the only thing it overwrites.Īs detailed above I made a new version that doesn't need to checksum the ROM (though if you want you can still do that). I put this in and at the end realized there was no reason to, since you could just. If you're nuts you can specify a ROM and then also put -n to disable CLVS archiving. ![]() The zip can have any other files tbh, it only looks for SFC or SMC extensions. Only feed this uncompressed ROMs, or a zip with a single SFC or SMC in it (other kinds of ROMs in zips won't work, and it'll only look at the first ROM in any given zip file). Zip, tar, and gzip support all come with python, but 7z does not. I didn't feel like making any dependencies. SFROMs will therefore generate incorrect game codes and folder names I didn't do any ROM parsing, just a quick check to see if there's a SMC header to skip. It will generate the same code that Hakchi would, and do the SRAM appending and hashing, and then it'll tar it up for you in a CLVS file that is ready to import to hakchi via save state manager With a ROM: This is the somewhat deprecated good stuff. Specify the five-letter gameID that Hakchi gives and this will spit out a CLVS for that game. Without a ROM: this will take any file (but only a SNES battery save will actually work, mind you) and append a hash and write out the appended cartridge.sram and write the hash to - from there it's up to you to FTP to your SNES Mini in the correct place.Edit: Turns out I did this the hard way all along. However, if you don't provide a ROM filename, or if you provide an invalid filename, you'll have to copy the resulting files over yourself. It's called srm2clover and it's pretty simple to use - only one parameter is mandatory, and that's the *.srm file. ![]()
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